Overwatch 2: Full list of hero changes for Season 4

Season 4 of Overwatch 2 is now live. Season 4 sees the arrival of the new Support Hero, Lifeweaver. There are also a number of balance changes for the rest of the game’s heroes. So, before you jump into Season 4 with some of your favorite Heroes that you know and love, you might want to check down below and see if they have gotten better or have gotten slightly worse.

Hero Changes for Season 4

  • Reinhardt (NERFED)
    • Health decreased from 625 to 600
    • Armor decreased from 300 to 250
    • White Health increased from 175 to 200
  • Sigma (NERFED)
    • Accretion: Direct damage decreased from 100 to 80
    • Accretion: Knockdown duration increased from 0.8 to 1.1 seconds
  • Ashe (NERFED)
    • Fixed bug that allowed Ashe to gain Ultimate charge while B.O.B was active
  • Cassidy (NERFED)
    • Base Health decreased from 225 to 200
    • Magnetic Grenade: Damage decreased from 131 to 120
  • Sombra (BUFFED)
  • Ana (NERFED)
    • Sleep Dart: Max duration on tanks reduced from 5 to 3.5 seconds
  • Brigitte (BUFFED)
    • Repair Pack: Range reduced from 30 to 25 meters
    • Rally: Barrier Shield has extra width
    • Rally: Barrier Shield health increased from 300 to 750
    • Rally: Instantly gain 100 restorable armor health pool for its duration
    • Rally: Shield Bash now impacts multiple enemies and briefly stuns
    • Rally: Bonus movement speed reduced from 30% to 15%
  • Mercy (BUFFED and NERFED)
    • Caduceus Staff: Healing per second increased from 45 to 55
    • Caduceus Staff: Healing is no longer increased for allies under half health
    • Guardian Angel: Cooldown reduced from 2.5 to 1.5 seconds
    • Guardian Angel: Jump and Crouch cancel active state duration increased from 1 to 1.5 seconds. Also, Jump and Crouch cancel active can no longer be manually interrupted to begin the cooldown early.
    • Valkyrie: Support role passive healing is now active for Valkyrie’s duration
  • Moira (BUFFED)
    • Biotic Grasp: Lingering heal duration increased from 2 to 3 seconds
    • Fade can now be activated during Coalescence
    • Coalescence: Bonus movement speed reduced from 50% to 40%

Those are all of the Hero changes that are taking place during Season 4 of Overwatch 2. It appears that there are definitely more nerfs than there are buffs, but it all balances out. The whole purpose of Blizzard making these changes is in order to keep balance throughout the game. If some Heroes appear to be too strong after the changes, more changes will be made again to make sure they aren’t overpowered. The same goes if they appear to be too weak. Changes will be made to make sure they become stronger so they are worth using.

The Devs never know for sure how these changes will be received until they are live for gamers to play. Now that Season 4 is officially live, you can start playing as some of these Heroes and decide if you are a fan of the changes that are made. Obviously, not all Heroes received changes because not all of them needed them.

What do you think about the Hero changes that have already been made in Season 4? Were there some changes that you were surprised to see and were there any changes that you wish Blizzard made that were not made?